BurgerTime World Tour Preview

BurgerTime World Tour Preview

  • By: CM Boots-Faubert
  • Posted 9th Oct 2011

BurgerTime World Tour

Game Play
The first major feature for the game is its game world, which is actually a rotary environment in which the game plane is wrapped on the circumference of a cylinder -- which has the effect of stretching the play field giving it a 3D perspective in which the player can see through the cylinder to the other side, delivering the illusion of depth.

It is within this circular world of platforms that the player plans out and runs the route that they need to structure in order to stack their burgers, and at the same time lay traps for the enemies who are moving along the same platforms at different levels. Getting their routes down so that you can be effective in your trap placement, and successful at building your burgers is the key to winning, though we have yet to hear how well Charley Sheen plays it...

The game includes play with up to four players in three different modes: Burger Battle, Rocket Race and Co-Op, spanning over 50 levels, all of which include bosses to beat. At PAX they announced that Mr. Destructoid would be a playable character in the game, and in addition to that it has been confirmed that there will be DLC expansions offered for the game to include additional characters and levels, and the Xbox 360 version is Avatar-Aware, which means that, just like the Wii version, you will be able to play as your avatar if you choose.

Perhaps the greatest challenge in play is acquiring the confidence in handling the course of play -- moving from platform to platform, and in learning how to trap the enemies in your burger as you build them -- which is something you will want to do because it scores bonus points. All in all game play is perfectly balanced between challenge and entertainment, and while that is easy to say, we doubt that accomplishing it was an easy task.

Observations and Conclusions
It is difficult to put into words what it feels like to be thrust back in time and to regain that old-school feel when that was not what you expected to find in a game. There is a rush... The hair on the back of your arms stands up and you get that shiver in the small of your back that tells you that you have found something unusual and exciting. That was present here, and while younger gamers are not likely to have the sort of flashbacks we did, not having those memories, I swear I suddenly could smell the half-burnt popcorn that was ever-present in the arcade that we used to haunt way back in the bad old days.

The delay in the release of the game -- or even in applying a firm release date -- has been the one fly in the ointment for this title. Back when they realized that they would have to delay release, the company was up front about it, issuing a public statement to the effect:

"One of our goals was to institute a fresh new multiplayer experience, including competitive online play and leaderboards. However, this has added to our testing time and has pushed the release date back several weeks to ensure network stability.

"We promised a summer launch originally but reality dictates a late October/early November date. We are working with the platform holders to secure the timing and will post the actual release shortly."

As much a disappointment as that was, having them be up front about it and keep the gamers in the loop on what was happening is a refreshing change from the usual process when a game release gets pushed back.

Even if you are not old enough to remember the original, when this one releases you are in for a treat, we can only hope that it releases soon!

Official Title: BurgerTime World Tour
Developing Studio: MonkeyPaw Games / Frozen Codebase
Publisher: MonkeyPaw Games
Release Date: October / November 2011 TBA
Platforms: Xbox 360 / PS3 / Wii / PC
Genre: Action / Platformer
Ratings: E (for Everyone)