Defenders of Ardania Preview

  • By: CM Boots-Faubert
  • Posted 25th Sep 2011

Defenders of Ardania

Introduction
A next-generation tower defense game set in the rich fantasy world of Majesty, Defenders of Ardania presents gamers with an addictive set of challenges that, while they focus upon the placing of towers and strategic choices aimed towards halting the advance of enemy units, contains a twist on the normal approach to the genre: Paradox has built in the capability for the gamer to take on the role of the attackers, so that instead of only being equipped to defend their base, they can also enjoy the buzz of adrenaline that comes from attacking it!

In the world of modern gaming when you encounter an RTS babe lounging around the pool at E3 or PAX, all that you need do is pull down the back of her bikini to expose her right bum cheek to discover that, among her tattoos is one large one that reads "Property of Paradox Interactive!" That is important if you are into RTS games and gaming, but how, you ask, does that factor into a Tower Defense game? Glad you asked that mates!



Leveraging the basic elements of the Real Time Strategy (RTS) genre that Paradox mastered and practically made its own in the first decade of the 21st Century, DoA was crafted so that necessary tasks like ordering unit production, building towers, and setting up defensive lines becomes a much more fluid and natural part of play, with an eye towards maximizing game play and minimizing game work -- an approach that most RTS and Tower Defense games would benefit greatly from -- and this one did!

"Oy! That's been done before!" you yell.

True that... But in the Tower Defense games you are referring to, were you able to switch back and forth to either side whenever you wanted to? Yeah, didn't think so! Well, you can here, and what is more, you can also use that feature to help in making your games more interesting and challenging!

Imagine this: you are in the process of attacking the enemy tower and you realise that they failed to deploy a set of units and position them to offer you a better challenge to beat. Instead of steam-rolling over them due to that lack of strategic planning and go away wondering what the battle would have been like if only they had properly set up the challenge for you, you can pop on over to their side and put those units and capabilities in play so that when you beat them, you will know what the result would have been like to face!

Taking all of this into account, and giving the matter careful consideration, we are not really sure that calling this a Tower Defense game is really all that accurate... Technically it would be more honest to call it a Tower Combat game really, considering that you can battle on either side, defend, attack, or do both in the same game. Think about it... You see what we mean?



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