Circus World Approaches Launch
- By: CM Boots-Faubert
- Posted 24th Aug 2012
The world of simulation gaming has never been as broad or contained so much variety as it does today, with the more traditional war-based and machinery-based sim games being joined by everything from people simulation in the celebrated Sims series to the complexities of running the modern farm -- in fact gamers who are fans of the simulation genre owe quite a bit of debt and appreciation to The Sims series, because it proved by example that a game whose primary focus was simulating real life could not only be commercially successful but could attract a large following.
In the realm of people simulation creating characters is a given, but the melding point between simulating people and adding social and occupational situations to the mix has proven to be a combination that few gamers can resist -- and when the game involves running away to the circus? Now that is a wicked cool concept indeed!
Running away and becoming the manager of your own circus is at the heart of the upcoming PC sim Circus World, the release of which draws ever closer, and if we accept the notion that contained within that binary microcosm that is the video game there exists an entire reality that runs parallel to our own, then right now as you read this tiny performers are limbering up and preparing their routines for the opening day of their Circus... Considering that the game has 43 acts that gamers can hire and present, that parallel world of circus fun should be abuzz with activity right now... Yeah, I can smell the caramel corn and hear the ice grinder making snow cones right now.
The human cannonball is polishing his hard hat, the blindfolded knife-thrower is training his 15th assistant this year (and is hoping for a better aim) whilst the trapeze artist is a real swinger -- and you can use your imagination for the rest, but when your Circus opens it will do so with the following game features:
-- 43 Acts for the player to hire
-- Compete for the best acts against A.I. circuses who aim to poach your performers
-- Set the contract period for your performers, keep hold of the skilled and dump the disasters!
-- Acts will level up with experience, increasing their performance quality and contract value
-- Structure the daily performance to showcase your brightest stars, increasing audience appreciation and revenue
-- Taskmasters who work their performers too hard will find their staff suffering exhaustion, whilst under using performers leads to sloppy performances.
The ultimate purpose is to captivate the crowds and profit from performances, motivating your eclectic ensemble to entertain in an extravaganza of exuberant energy! Circus World will arrive on PC and Mac in late September, and until it does check out this trailer to get your carny genes flowing: