You Don't Know Jack Brings Twisted Trivia to Facebook
- By: CM Boots-Faubert
- Posted 30th May 2012
The multi-million selling interactive trivia franchise, You Don't Know Jack, has just launched on Facebook. This new design is the first in its category to fully leverage the connected nature and immediacy of social and mobile gaming platforms. To play the new game, visit www.ydkj.com.
"One of the things people really love about You Don't Know Jack on PC and consoles is the fun of competing directly against their friends and family members sitting together in the living room. So our challenge was bringing that experience to the connected but asynchronous nature of the social and mobile gaming environments. A kind of 'party-play' atmosphere for people playing at work, school, or perhaps at home in their pajamas or knickers," said Harry Gottlieb, founder of Jellyvision Games and inventor of You Don't Know Jack.
The game brings its well-known party-play style to Facebook in three important ways: First, by automatically matching a player against his or her Facebook friends who have already played that specific episode; second, by providing a direct option to challenge other Facebook friends at the end of an episode; and third, by offering multiple ways to share results, brag, and taunt friends through Facebook's social channels, bringing the same type of banter experienced during a game of YDKJ on the couch into the Facebook gameplay experience.
This new version of You Don't Know Jack represents Jellyvision Games' latest in a history of innovations within the interactive trivia space. When YDKJ first launched in 1995, it was the first game to truly immerse the user into a fully interactive game show experience, making players feel like the game's host was talking directly to them.
The company also created Who Wants To Be A Millionaire for PC, which at the time was the fastest-selling PC game in history, and the TV game show Smush, which aired on the USA Network. To date, the YDKJ franchise has sold more than 5 million units and generated $100 million in revenue with versions for CD-ROM, consoles, iOS and tabletop.