BioShock Infinite Release Date Pushed to February 26, 2013

BioShock Infinite Release Date Pushed to February 26, 2013

  • By: CM Boots-Faubert
  • Posted 9th May 2012

BioShock Infinite

Irrational Games, the developer of the upcoming next game in the BioShock series, BioShock Infinite, has officially announced on the game's website that its official release date has been pushed from 12 October 2012 to 26 February 2013, explaining that the complexity of the game and their desire to do it right made that difficult choice necessary. The notice to gamers published by Ken Levine on the game's site simply says:

"When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

"Since then, we've come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we've decided to move the game's release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

"I won't kid you: BioShock Infinite is a very big game, and we're doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren't the Big Daddies you've since come to know and love. Because Andrew Ryan's golf club didn't have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

"The same principle now applies to BioShock Infinite.

"What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: 'Hey, can we have a few more of those checks?'

"We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we're going to use instead to get the best version of Infinite into your hands in February.

"As always, I am happy to help answer any questions you may have."

In a world in which the vast majority of game developers push a game into the box and onto the shelves whether it is ready or not, trusting to the first official patch to fix anything that did not get debugged before release, having a game developer make a decision like the one that Irrational Games makes here is a breath of fresh air and a ballsy decision that should be celebrated.

Of course we are sad that they will not be showing us the newest game play demo at E3, but on the other hand, happy that they are not only taking the game building process seriously, but are doing it right. Good on ya Irrational!