A Valley Without Wind Embarks On Final Beta Phase
- By: Rich
- Posted 2nd Mar 2012
It looks like Arcen Game's downloadable open world sidescroller, A Valley Without Wind has taken one more step to launching as a full version with today's announcement that it has begun it's final beta phase.
To celebrate, a brand new trailer for the game has been released, along with 18 new screenshots, you can check them out below.
Beta Phase 3 Video
With the game's community heavily involved in the beta so far, the game has seen an astronomical number of changes and improvements added by our relentless programmers. Thankfully after a whirlwind of patching, the game's dust has settled, and we welcome everyone to take a look around at what the world of Environ has evolved into.
The mechanics have been streamlined, a fully fleshed-out player experience is now in place, and tons of new content has been packed in - including a variety of new missions, spells, armor enchants, guardian powers, and more. Multiplayer has also come a long way, and players are having a blast running their own beta servers. There are a few multiplayer remaining bugs to iron out prior to 1.0, plus the need for a server browser, but it's already a satisfying experience.
Beyond all that, the game has become much more accessible to new players. A planning menu complete with handy 'supplies', 'things to do', and 'where to find stuff' sections; opt out popup tooltips; and other improvements to usability and clarity result in a newfound flow to the title. Players who are returning after a long absence are heartily encouraged to play through the game's intro mission, given how much has changed. If you'd like to know more before you play, or just have a fetish for external manuals, check out our Learning The Game section on the A Valley Without Wind Wiki.
There's still so much to come for AVWW, both prior to 1.0 and after! Our head designer Chris Park states his vision for the game going forward on his devblog:
"Our plan is to take the AI War route, and release tons of free DLC as well to do at least a couple of paid expansions. Hopefully in 2-3 years, we're still developing both AI War and AVWW - that is the ideal scenario for me personally.