The GU iOS Game of the Week -- Imperium Galactica II: Alliances
- By: CM Boots-Faubert
- Posted 20th Apr 2012
Following on the heels of the recent release of Sine Mora, Hungarian-based studio Digital Reality offers gamers this classic fusion of real-time strategy and strategic management -- Imperium Galactica II: Alliances -- on the iPAD's iOS platform (it was previously released for Windows) delivering a deep and intense real-time strategy title that is set in space, and combines features from RTT, RTS and empire-building genres to offer iOS gamers a taste of the sort of gaming that is rare on the platform.
The story in Imperium Galactica II features several scenarios pitting one Empire against another, and along with the main campaign provides plenty of opportunity for gamers to imprint their own personality on the game as they work towards the one important goal: winning the campaign. Of course actually accomplishing that is more than simply stomping the enemy -- the path to glory and domination of the universe is one that includes many different dynamic goals that while they certainly do include conquering the galaxy by eliminating all of the other factions, also entails strategy and thinking on the part of the gamer, and a willingness to seize opportunities that present.
-- The Kra'hen Empire: A brutal and bloodthirsty race with a fetish for collecting the heads of thier enemies the Kra'hen Imperator seeks to conquer, and as they are equipped with a willingness to do whatever is necessary to appease their God-Emperor, naturally that means war! When the Emperor orders you to eliminate all other races from the galaxy and bring him their heads, what choice do you really have? Just remember to bring extra leak-proof bags, right?
-- The Solarian Federation: The legends tells of four "Tears" (actually Data Crystals) that are strewn across the galaxy by the Solarian ancestors, each with the power to make the Human race invincible -- including resurrecting their dead leader -- neat trick that...
Representing the humans of the far-future, the Solarian Empire must is seeking the Tears through diplomacy, trade, and yes, war -- but whatever the method they must recover those artifacts as soon as possible!
-- The Shinari Republic: Perhaps the weakest race militarily speaking, the Shinari Republic often resorts to espionage and trade as a result of this, and when they encounter the Kra'hen the die is cast -- clearly they must align themselves with the Solarians against that common enemy because after all, the enemy of my enemy is my friend, right? Well, not so much really... The real question that should be on your mind if you choose this side is, what will you do once the Kra'hen are defeated?
The Gameplay in IG2 is made up of a combination of managing colonies, empire expansion, advancing your tech through research, conquering enemy planets, and resorting to diplomacy with other races when spying, space battles, and ground battles will not do the trick!
Presented in a non-linear storyline, gamers select one of three factions (The Kra'hen Empire, The Shinari Republic, or The Solarian Federation), and each has their own unique advantages and objectives in their respective campaigns -- and disadvantages too. Once they know what side they are going to be on, gamers must then select one of the eight unique player races, each of which naturally comes with their own home planet, capital ship, technological advantages, and hidden weaknesses.
In addition to the eight unique races from which the player gets to choose -- each of which have their own unique advantages and disadvantages in technology, diplomacy, and breeding so choose carefully -- there are other non-player races to encounter that can introduce interesting questions about just how closely associated the sentient beings of the universe actually are? While this is clearly a fusion shooter-management-strategy title, there is an undercurrent of philosophy and anthropology hovering just below the surface, and provoking interesting questions about the nature of life, the universe, and... You know... Everything.